Yannis Brown is a composer, sound designer and programmer. He is best known for composing DBZ: Legacy Of Goku II and Buu's Fury.
WEBSITE - http://www.yannisbrown.com/
TIMESTAMPS
00:00 - Intro/SAE
01:30 - How Yannis Got Into Music/Sound Design
04:10 - Learning How To Compose For Handheld Chip Set
05:20 - How Yannis Got The Job To Compose For Legacy Of Goku II
07:17 - Bruce Faulconer/OST Took A Month To Make/Ear Translations
09:00 - Devs Picked The Music To Use For LOGII
09:34 - Yannis Loved Working On The DBZ Theme Song
09:55 - Emulating Guitar Samples
10:55 - When To Keep DBZ Music The Same And When To Deviate/Music Tracking
13:03 - Translating Pieces
16:20 - Memory Management Of Music For LOGII
17:40 - Fans Remixing His Music
19:19 - Perfect Cell/Track Breakdown/LOGII Was A Sidegig
21:10 - How Yannis Got Into Sound Design
23:10 - Blurring Music & Sound Design
24:40 - Working On Star Wars Imperial Academy
25:59 - Process Of Composing
28:20 - Cutting Corners But Still Saving Quality
29:40 - Yannis Is Both Spontaneous & Analytical With Composing & Sound Design
30:00 - Royalties
31:30 - Yannis Always Has Work
32:20 - Yannis Is Unsure If He Could Work On AAA Projects/Imposter Syndrome
34:10 - Imposter Syndrome
35:30 - Yannis Forgets Writing Music For Certain Games
36:20 - Yannis’ Does Try To Keep His Work In A Vault
37:39 - Evolution Of Composing For Handhelds Compared To Mobile Games
39:40 - Restrictions Allowed More Creativity Back In The Day
41:40 - Yannis Listens To Reference Material Before Starting A Project
42:20 - Yannis Would Love To Compose For Zelda
43:10 - Enjoying Other Games Without Being Analytical About It
44:10 - Multiple Mixes/Implementation
47:10 - Writers Block
48:10 - Ear Fatigue
49:43 - Atlas Reactor Story
50:38 - Working With A Co-Composer/Gauntlet ROM
52:15 - Composers That Inspire Yannis
53:00 - Networking At Gaming Events
54:10 - Transporting Music When Moving Countries
56:12 - Where To Follow Yannis Brown
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