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Kiwi Talkz

#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....

1 tim 25 min28 mars 2026

Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä

#rockstargames #gta #gta5

WEBSITE - https://audioexpat.wordpress.com/

TIMESTAMPS

00:00 - Intro

00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds

07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources

08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds

11:19 - There Are No Constraints On Audio With Rockstar Open World Games

13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library

15:17 - Tools & Workflow

19:50 - Technology Evolution/AI

23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/

25:50 - Learning A Coding Language

27:40 - Difference Between Numbers People & Creative People

30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games

34:30 - Playing A Game And Not Disecting It

37:30 - The Cost Of Buying Games

39:10 - GTA 6

43:21 - Why Rob Left Rockstar

45:24 - Crunch Culture/Europe Has Better Work Life Balance

46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease

51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry

53:10 - Working From Home Has Ceased Because Of Security Reasons

55:20 - Why Rob Worked At The Office During Covid

56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch

1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings

1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems

1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut

1:13:52 - Robs Game - Nyrkkipöytä

1:21:19 - Where To Follow Rob

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