Benson Russell was a former designer at Naughty Dog on The Uncharted Trilogy and The Last Of Us.He has now started his own consulting firm to help game developers navigate a lot of the pitfalls in game development.
#uncharted #thelastofus #naughtydog
WEBSITE FOR CONSULTING
https://www.unhandledexceptions.io/
TIMESTAMPS
00:00 - Intro
00:32 - The Most Important Aspect Of Design/Player Fantasy
02:50 - Why Games Take So Long To Make/North Star You Need For Development
05:45 - Why Naughty Dog Games Are So Well Made/Story Is Their North Star
08:18 - Games Shouldn’t Take So Long To Develop/Wandering
13:30 - Scope Neglect/The Doomsday Clock
16:00 - Why Intergalactic Crunch Happened/Naughty Dog Treats Internal Deadlines Like External Deadlines
18:23 - Bureauacracy/How Games Differ From Other Creative Outlets
23:13 - Naughty Dog’s Work Structure
26:20 - Planning/Core Mechanics
27:00 - Flexible Working Hours At Naughty Dog/Crunch At Naughty Dog
29:00 - Why Benson Left Naughty Dog
32:45 - Benson Was P!ssed Off With Naughty Dog Deleting His Work On Last Of Us Part 1
46:01 - Working With Evans Wells & Neil Druckmann
47:00 - Clashing With Neil Druckmann
50:14 - Working With Amy Hennig
51:20 - Uncharted 2’s Introduction/Creating Introductions In Games
56:00 - Focus Testing At Naughty Dog/Companies Interpret Data Wrong
1:02:30 Q+A - How Much Naughty Dog Looks At The Competition When Designing Games
1:06:10 - AAA Studios Pivoting When They Are Too Deep/Games Should Be Cheaper
1:10:00 - Cost Of Game Development On The West Coast/China’s Meteoric Rise
1:16:04 - Uncharted 2 Was Influenced By Resident Evil 5
1:16:48 - Q+A - What Is Naughty Dog’s Hiring & Training Process
1:24:00 - Why Naughty Dog Started Losing Talent
1:26:00 - Is Game Development A Young Person’s Game/Knowledge Isnt Being Passed Down
1:31:00 - Closing Comments
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