HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/
#doom #doometernal #idsoftware
SOCIAL MEDIA
TWITTER - @canterochris
BLUESKY - @canterochris.bsky.social
TIMESTAMPS
00:00 - Intro
00:28 - Glory Kills
03:48 - Mocap/Principals Of Animation
05:55 - The Hardest Part Of Animating Glory Kills
07:30 - Making The Marauder Hard/QAing At The End Of The Project
08:52 - Working With Hugo Martin/Jiu-Jitsu
12:04 - Working On The ID Tech Engine
14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films
17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers
19:15 - Doing Pre Production On DOOM The Dark Ages
21:10 - Animal Crossing/DOOM Eternal Meme
22:00 - Favourite Areas
22:56 - Favourite Bosses
24:11 - Speedrunning
25:55 - Favourite Music Track/Mick Gordon/Using The OST For The Gym
27:15 - Self-Imposed Crunch
27:45 - Banana Story/Getting In Trouble From HR
29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG ID Software Crew
31:40 - Q+A - What Is Some Cut Content From The Game
33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered
34:20 - Motion Sickness/Camera Work
36:00 - Chris’ New Game High Fructose
40:57 - Marketing High Fructose
42:15 - Hugo Martin Is Amazing At Marketing
43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very Approachable
45:20 - Multiplayer Being Cut From DOOM The Dark Ages
46:15 - DOOM Benefits From Not Being Grounded In Realism
47:20 - Where To Follow Chris Cantero
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