
Knox Game Design
Animation in Blender – Knox Game Design, January 2021
1 tim 15 min•23 januari 2021
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Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →
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