
Knox Game Design
Enemy Behaviors – Knox Game Design, May 2022
51 min•28 maj 2022
Om avsnittet
This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and … Continue reading Enemy Behaviors – Knox Game Design, May 2022 →
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