A regular nice roundtable! In the first part this week's episode, Mark leads an examination of how fonts can support gameplay, worldbuilding, and immersion. In the second half, Stephen makes us think—really think—about the benefits of "janky" gameplay. Mark shares some font history facts, Stephen starts his manifesto, and Ellen takes on the case.
0:09:37
Fonts
Prepressure
0:39:52
Jank
Fler avsnitt av Nice Games Club - a gamedev podcast!
Visa alla avsnitt av Nice Games Club - a gamedev podcast!Nice Games Club - a gamedev podcast! med Lydia, Stephen, and Mark finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
