In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic.
0:18:21
Friction by Design
Mark tries to define some terms:
Good Friction - something that was designed into the game, or that could be described as a bug, or only confuses a player
Bad Friction - unintentional friction
0:45:47
Diversity in Scoring
Huffington Post
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