In which Greg and I discuss:
- Bringing fresh ideas to player material
- Setting up other players for character moments
- Pace of developing a characters motivation
- Considering other player characters’ motivations when acting.
- Pushing for the fail moment.
- Contingency planning or lack there of.
- Character informing game decisions.
- The morality of letting an NPC you could save die.
- Processing the tone of a game.
- Fantasy For Real as a GM training tool.
- Having the perfect storm of players and game.
Submit Your Own Interviews To “The People You Play With”
Music
- “The Best Jazz Club In New Orleans” by Paolo Argento
Thanks To My Patreon Supporters:
- Michael S. Miller
- Vincent Baker
- Ralph
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