In which Kyle and I discuss:
- Using your character to motivate other characters.
- Maintaining attention during play.
- Playing a character outside your comfort zone.
- Creating a character in an open system without archetypes.
- Playing a character with questionable loyalties.
- Not exceptionalizing the PCs.
- Character motivations in the face of horrific injustice.
- Characters relationships to violence that happens around them.
- Being out of the action at a critical moment.
- The moral qualities of situational fallout.
- Looking forward to follow-up scenarios.
- Pausing play to think through consequences.
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Music
- “The Best Jazz Club In New Orleans” by Paolo Argento
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- Michael S. Miller
- Vincent Baker
- Ralph
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