In which Tea and I discuss:
- Collaborative world building.
- Tighter scene cutting.
- Running from a Quickstart.
- Importing assumptions from similar games.
- Running NPCs with incomplete backstory.
- Including the GM in satisfactory play.
- Over and under-running clocks.
- Actual instances of Safety Tool use.
- Playing with an inconsistent player group.
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Music
- “The Best Jazz Club In New Orleans” by Paolo Argento
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- Michael S. Miller
- Vincent Baker
- Ralph
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