In which Adam and I discuss:
- Vibing with other players.
- Fighting contrarian impulses in play.
- Aggressively casual creative prompts.
- The value of time flow interruptions.
- Backdoor GMing a GMless game.
- Deliberate vs. informal scene framing.
- Game structure as religious observance.
- What does it mean to cope with death?
- Death as resolution point vs. transformative moment.
- Less literal implementations of source inspiration.
- The joys of play variety.
Submit Your Own Interviews To “The People You Play With”
Music
- “The Best Jazz Club In New Orleans” by Paolo Argento
Thanks To My Patreon Supporters:
- Michael S. Miller
- Vincent Baker
- Ralph
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